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Skyrim realistic needs and diseases requiem
Skyrim realistic needs and diseases requiem










skyrim realistic needs and diseases requiem

I've used iNeed for years and I've always liked it a lot, especially all the extra little things, like being able to "buy"/steal crops, having some follower needs that are yes a bit wonky, but I think they add the extra immersion and give you a little longer time before you're in the shit-I-have-wayyyy-too-much-gold phase of Skyrim.

skyrim realistic needs and diseases requiem

I also found that a lot of the food RND added to be fairly useless in terms of bonuses, though again, if you've got the time, that can all be sorted out with a little work in Tes5edit on your own.įor now, on my next playthrough, I'm going back with iNeed and its survival patch, as well as the Requiem-iNeed patch (both of which affect different things so there's no issues with them), and I'll talk more about it as I see what I like and don't like. Now, some of that can be curbed in the MCM menu (increasing the hunger rate), but you're definitely gonna have to tweak to your liking on your own. This is of course more immersive, but personally I rarely just gobble up food to give myself boosts, so there would be times where after not eating for 12 hours, I'd eat some bread with my stew and could barely move. Stews are amazing but if you eat too much in RND there's a huge movement speed penalty. That said, even with the Requiem Survival patches (a definite godsend), it got a little annoying with the stews in early game. I'd mostly just wobble around and ended up accidentally saying something I shouldn't have (said Saadia might be that redguard the alik'r were looking for). It allowed me to have fun at the inn after a hard day of saving the world. I just finished a long playthrough with RND and one thing I loved was the drunk effects. At 10 timescale the game feels neither fast nor slow for me. Maybe it's tied to something else but it's my observations. They stuck even at 10 but not really often. 10 I think is a golden spot because if you get lower NPC will often stuck trying to open a door between cells. Too bad its development stopped.Īlso about timescale.

skyrim realistic needs and diseases requiem

Getting debuffs during combat shoudn't exist in such mods I think, Last Seed by Chesko was going to implement such fluid system when you get those penalties put on hold until you leave a dangerous area. I mean iNeed has the same design flaw, it's just much lighter on penalties and it has better tracking because it has widgets. You will not suddenly get hungry after precise number of hours (but that's not critical) and suddenly get unreasonable carry weight penalty for example thus suddenly becoming overencumbered. My timescale is always 10, it's fine for everything except RND, because RND is designed such way that you get those debuffs no matter what which is not realistic.












Skyrim realistic needs and diseases requiem