


The fix is quite new and so there may be a technical hiccups, but NeoGAF and Steam commenters alike seem pretty happy with it. Very importantly, it manages to do away with the cap without messing with gameplay, something Bandai Namco claimed it was unable to do. The "fix," which is based on the Batman Fix DLL that was released in September for Batman: Arkham Knight, is part of a fan-made project intended to address various annoyances that plague the PC release of Tales of Zestiria, including "shimmering artifacts," the FMV aspect ratio, audio distortion, and of course the frame rate cap.
